Monthly Archives January 2014

Now we have had a chance to get back to normal sleep patterns and perhaps feel mostly human again, we wanted to thank you guys for participating in the Global Game Jam with us at the School of Computer Science, University of Lincoln.

Although we have hosted many Game Jams before (e.g. CanJam 2014, #7DGJ) this was our first Global Game Jam and, for us organisers at least, enormous fun to be part of such an enormous global event. We have got literally hundreds of emails from other site organisers sharing similar sentiments and stories.

A total of fourteen games were uploaded to our Global Game Jam Site, that cover a range of platforms and range. A special shout-out to those of you that took on extra challenge by making games in languages and engines you had never used before – there was even work on the SNES! Some of the submissions even got mentioned on Edge Online!

Hopefully even those of you that couldn’t quite finish your game still had fun and found the experience rewarding.

In total there were 23499 jammers globally, simultaneously working on 4283 games at 488 sites in 72 different countries. You can explore this massive collection on the GGJ site!

Thanks again for taking time out of your busy lives to be participate, especially those of you that travelled across the arable hinterland of Lincolnshire to be with us. It was fantastic to have you here and I apologise again if you got a bit cold!

If you have any more materials about the GGJ in Lincoln (e.g. pictures, youtube links, newslinks etc.) feel free to share them with us!

 

We’re pleased to be hosting an official site of the Global Game Jam 2014, which will take place the weekend of 24th – 26th of January.

The Global Game Jam is the world’s biggest jam event, and the weekend will see thousands of participants making games simultaneously across hundreds of locations all over the world.

GGJ14_logo

If you are keen on taking part in this exciting event, you need to register your attendance on the Global Game Jam site. Note that advance registration is required, and we have limited space available so register as soon as possible to avoid disappointment. We welcome students from Lincoln, other universities (with ID), and University of Lincoln alumni. Unfortunately we are unable to allow members of the public this year.

The jam is a 48 hour event, starting from Friday 24th January at 17:00 until Sunday 26th January at 17:00 when groups will present their work.

Rough timetable:

Friday 24th January
15:30 – 19:00 Badge collection open (bring ID, prior registration on GGJ site compulsory)
17:00 – 18:00 Welcome, keynote speakers and introduction. (venue TBC)
18:00 – 19:00 Socialising, group forming, and ideas generation
19:00 – ??:?? Groups go away and discuss, design and plan.

Note that there will be no access to the lab space on the Friday night.

Saturday 25th January
09:00 Lab space opens, work begins…
11:00 Deadline for group/game registration on GGJ site
18:00 – 19:00 Playtesting time
19:00 Work continues…
Lab open all night. There will be a designated quiet area for those that wish to take a nap.

Sunday 26th January
00:00 Work continues…
15:00 Deadline for final game submission to GGJ site
15:00 – 16:00 Open play time
16:00 – 17:30 Presentations of game. 3 minutes video + 2 minutes questions per group.

More specific organisational details, and any changes to the above, will be circulated via the Global Game Jam mailing list.

If you want to be a part of this incredible global game development event, please register as soon as possible – unfortunately we are limited by space and will have to limit the number of spaces. First come first serve.