Monthly Archives November 2012

Get excited folks, as we are most pleased to announce that the ULCS GameJam will return on the 9 and 10 March 2013.

This will be the second major video-game jam organised by the University of Lincoln Computing Society in cooperation with the Lincoln School of Computing. The ULCS GameJam 2012 was a major success and attracted over sixty competitors, regardless of their background, knowledge, experience or ability – they were all willing to develop a video-game based on the themes of sheep, viking, and 2012 in less than twenty four hours. Judges from RockstarCrytek and LiSC evaluated the games based on their originality, juiciness, fun-factor and the use of the given theme. Over £500 worth of prizes were awarded to the winners of the different categories. Furthermore, the ULCS GameJam 2012 helped many to form their own Game Developer Group, for instance Team Nigel. Check out the pictures of the ULCS GameJam 2012 either here on the ULCS FaceBook page!

Preparations for the ULCS GameJam 2013 have begun – keep tuned for more information over the following months. If you have any comments, ideas or feedback for the upcoming ULCS GameJam 2013, feel free to leave a comment here, or contact the organisers here.

Peter Anderson, President of the ULCS (University Of Lincoln Computing Society) is pleased to welcome you all to a presentation given by Peter Melhuish, who is the CEO of Portable Office Company (POC).

Peter will talk about his new innovative company and the remarkable product that is being offered to students countrywide, coupled with computing career prospects. This talk is opened to anybody, and would certainly contribute to anyone who is interested in Cloud Computing. Furthermore, you may leave the presentation with a free copy of the cloud desktop application alongside a copy of Office 2010.

The talk is scheduled on the 21st November, 4PM, in Computer Lab B, on the 3rd Floor of the MHT BuildingAttendance is free and opened to any student!

We hope to see you all there!

We previously reported about the Seven Day Game Challenge. On the 9th November, teams gathered in the Lincoln School Of Computer Science Computer Labs and each of them presented their submission. Fifteen teams registered, however only eight teams have managed to survive endurance of the week-long game developing rush.To be eligible to enter the competition, teams had to develop and present a game which includes the themes of Vegetation and Space. As we were quite dazzled by the range, quality and originality of the presented games, we decided to make the submissions available for download:

#7DGC Main Winner

AD-JAM (Contact)

Alex Saye
Jamie Bloor
Mike Thompson
Adam Cane
David Ridout

Download

#7DGC Honorary Mention

Team Nigel: Sapphire (Contact)

Kieran Hicks

Download

Team OxyOxSpring (Contact)

Sean Oxspring

Download

Team Nigel: Ruby (Contact)

Martin Smith
Nathan Darling
Daniel Frost

Download

Team Juicy (Contact)

Courtney Benjamin
Nick Bull

Download

Gecko Mafia (Contact)

Ashley Black-Hood
Geejoy Jumba
Matthew Moore
James Taylor
Joss Packman

Download

Super Hypothetical Imaginarium (Contact)

Brett Knights
Matthew Housley
Bryan Malcom
Jack Broughton
Nathalia Sgroot

Download

Team Thomas (Contact)

Thomas Fisher

Download

“it was a triumph, I’m making a note here, huge success!” – McLain

The Seven Day Game Challenge (7DGC), as organised by the Lincoln School Of Computer Science and Sean Oxspring has had a most successful conclusion. To recap, the 7DGC is a week-long short marathon style Game Jam event opened for anyone willing to develop a video-game, either on their own, or in small teams. 7DGC provided a strong, motivating and friendly atmosphere in which developing, presenting and discussing video-games development is fun. The event started on the 2nd November at 04:30PM and finished on the 9th November at 04:30PM. Throughout the week, course related units, workshops and seminars were reorganised to provide 7DGC competitors enough time to work on their submission and to allow them to contact staff members for support and critique.

Over fifteen teams have registered their interest to partake in the event, however, only eight teams have managed to survive the endurance of a week-long game developing rush. On the 9th November, teams gathered in the Lincoln School Of Computer Science Computer Labs and each of them presented their submission. To be eligible to enter the competition, teams had to develop and present a game which includes the themes of Vegetation and Space. During the presentations, a panel of judges evaluated the games on their fun-factor, their juiciness, their originality, and their use of the theme.

The judges were quite dazzled by the range, quality and originality of the presented games. Clearly participants deeply thought about incorporating the themes in varied and fun ways. There were games about bees conquering flower fields in an RTS style, mutant vegetables trying to help the moon landing in the 60’s, Space travelling jump and runs, farming simulators, carrot and cabbage collecting shooters, ant sized scientists trying to escape to the moon through resource gathering, multiplayer co-op space potatoes collecting shooters and mind controlled mash potato exploring games. Furthermore, event-organiser Sean Oxspring presented his submission, which he classified as an arts-ish experience, a parody of what is believed to be an overly pretentious ludo-logical experience.

It was most arduous labour for the judges to decide on a winner as all submissions were most astonishing considering the short amount of time that students had to develop their titles. However, after some intense debates two submissions were chosen. Many congratulations go to:

7DGC Main Winner:
Team AD-JAM – Alex Saye, Mike Thompson, Jamie BloorAdam CaneDave Ridout - for “Buzz Kill”.

7DGC Honorary Mention:
Team Nigel Sapphire – Kieran Hicks –  for SHKAMFSVATG.

All the submissions were collected and will be made available for download. In the meanwhile, have a look at the presentation stream or the few pictures that were taken:

Once again, congratulations to all the participants. Keep tuned for more Game Jam related news!

A few days have passed since the launch event of the Seven Day Game Challenge, and participating teams have been working most diligently on their submission. The CompLabs are buzzing with activity as teams can be seen to scramble around, expediting the process of short time game development as much as possible. There is quite some activity on the #7DGC Twitter - teams are showing off their work, discussing what to do with the remaining time, and thinking about the juiciness factor. We recommend to have a look at the feed – feel free to contribute to it as well. Furthermore, Mark Doughty has added a 7DGC timer onto the LSoCs lobby screen which shows the twitter feed and the remaining time left to fulfil the challenge.

Teams on  the #7DGC twitter feed are teasing about their recent game development.

In other news, we have asked participants of the game challenge to share their current progress, in either screenshot format or videos. A handful of screenshots were submitted, which shows quite some interesting advances:

However though, keep in mind that this is only a very small subset of what is to come during the game judging session this Friday. Some teams suggested that they prefer to keep their game ideas private until the presentations. We are already most excited to see the results on Friday.

Rock on guys, you are doing great stuff!