Research: Agent Based Crowd Simulation In Airports Using Games Technology.

PhD student Olivier Szymanezyk is currently working on a framework to simulate real-time pedestrian motion in an airport environment using a scalable layered intelligence technique, a physics middleware and the social force model. Olivier and his supervisors Patrick Dickinson and Tom Duckett have recently published their crowd simulation work in papers entitled “Towards agent-based crowd simulation in airports using games technology” and “From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups“, which are accessible through The Lincoln Repository. Recently, Olivier has released a short video showcasing his work. The video has been released on YouTube.

Furthermore, a few screenshots of the most recent iteration of the simulation:

Feel free to share the video, read the related papers and to contact Olivier Szymanezyk if you have any further comments or questions!

 

GameGadget Project

Duncan has been playing with the new retro console ‘GameGadget’. He says it’s great fun playing old Megadrive games in a handheld format, but he is especially looking forward to seeing what new games can be created for the device. If you are interested in a final year project in this area, please send him your ideas via email (drowland@lincoln.ac.uk).